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21. Can you neut a drone's capacitor? - in Warfare & Tactics [original thread]
Question is in subject. What is the effect of neuts against drones?
- by Berluth Luthian - at 2015.05.12 13:02:16
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22. Entosis Links: Antikythera Elements harnessed, potential uses unknow... - in Intergalactic Summit [original thread]
Has anyone tried linking the wormhole structures the drifters guard?
- by Berluth Luthian - at 2015.04.29 03:45:40
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23. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
A carrier in triage with EWAR immunity is a link that won't be broken unless capped out or killed. You can then target the enemy and damp/jam through their whole fleet while your triage link remains. The question I don't know if I've seen answere...
- by Berluth Luthian - at 2015.04.02 13:57:45
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24. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Will you also be looking at faction module lp and tag prices to try to balance lp stores?
- by Berluth Luthian - at 2014.09.25 17:57:00
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25. [Hyperion] Burner Missions - in Test Server Feedback [original thread]
What would be the best way to make an interesting alternative to these burners? Would you want to make v2 and v3 that are direct main counters to the main way of fighting against the burners? Or would it be better to spend some time on burner AI, ...
- by Berluth Luthian - at 2014.08.22 19:29:00
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26. [Hyperion] Burner Missions - in Test Server Feedback [original thread]
MeBiatch wrote: CCP Fozzie wrote: Billius Zabub wrote: These are good! I got the Worm one and I'm having a hard time coming up with a ship/fit to take it down. I've made like 7 attempts in various ships. Don't tell me, I can figure ...
- by Berluth Luthian - at 2014.08.21 16:39:00
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27. Sticky:Dev blog: Size Matters: Introducing Burner Missions - in EVE Information Portal [original thread]
So can non-empire factions give burner missions against enemy pirate factions? So presumably, these wont be easily farmable, because they are randomly rewarded only occaisionally.
- by Berluth Luthian - at 2014.08.14 15:50:00
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28. Sticky:[Crius] Industry Landscape feedback - in Test Server Feedback [original thread]
CCP Greyscale wrote: Circumstantial Evidence wrote: CCP Greyscale wrote: Masao Kurata wrote: CCP Greyscale wrote: - Standings stuff is something we'd like to have, but it doesn't make sense to use it for industry until there are way...
- by Berluth Luthian - at 2014.06.12 13:48:00
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29. [Suggestion] Webs/TP and Sig EWAR Change? - in Player Features and Ideas Discussion [original thread]
So I was thinking about how we could maybe make TP a little more of a small gang EWAR module. Then it occurred to me...what if webifiers had some kind of modifier based on sig radius. You could justify this practically by saying the webs have 'mor...
- by Berluth Luthian - at 2014.05.30 17:43:00
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30. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
Were EWAR drones going to be looked at at some point ever? I was hoping they'd be a part of this patch.
- by Berluth Luthian - at 2014.05.30 16:47:00
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31. Sticky:[Kronos] Pirate Implants - in Player Features and Ideas Discussion [original thread]
Biggest isk sink in Kronos = much higher spending on jump clones?
- by Berluth Luthian - at 2014.05.21 18:09:00
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32. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Would/are you considering making NPC standings related to installation taxes costs?
- by Berluth Luthian - at 2014.05.19 21:02:00
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33. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
What about jump drive rigs that increase range or efficiency?
- by Berluth Luthian - at 2014.05.19 16:31:00
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34. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Will they get new stations?
- by Berluth Luthian - at 2014.05.12 16:26:00
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35. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
Nick Starkey wrote: So in general, none of these changes actually address the issues in FW at all. Cloaks and warp core stabilizers were never the problem at hand, they were simply a symphom of a larger issue: the fact that it's more profitable...
- by Berluth Luthian - at 2014.05.09 13:34:00
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36. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
What if players had to 'lock on/connect' to a FW capture point (like an orbital bombardment satellite) in order for it to count down? Then you could tailor the sig radius of the capture point based on size, but it would also mean that stabbed pl...
- by Berluth Luthian - at 2014.05.09 12:53:00
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37. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
What if we could hack a plex to take off between ~50% off the plexing time? It would come at the cost of needing at least one hacking ship, the difficulty of the hack would be dependent on the plex size and vary a little bit. Failed/quit hacks cou...
- by Berluth Luthian - at 2014.05.09 12:43:00
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38. Dropping our own Ihubs in FW? - in Warfare & Tactics [original thread]
Veskrashen wrote: Garviel Tarrant wrote: Capitol One wrote: Veskrashen wrote: Garviel Tarrant wrote: Bah, first let neutrals blow up Ihubs.. We should totally be able to do that if just to be dicks. Nope. Go back to nullbearing....
- by Berluth Luthian - at 2014.05.09 12:37:00
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39. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
Could we get a ballpark reprate that the NPCs will be changing to for frigs/destroyers/cruisers/BCs? I think the NPC stats have been left out of SDEs recently. Something like 20/25/40/60 HP/s would be reasonable.
- by Berluth Luthian - at 2014.05.09 12:36:00
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40. Dropping our own Ihubs in FW? - in Warfare & Tactics [original thread]
Veskrashen wrote: ALUCARD 1208 wrote: u want that then go null sec This. In spades. FW is not nullsec, and we have absolutely no desire to make it closer to nullsec. An annoying part of FW is that I don't think it's the hardcore farm...
- by Berluth Luthian - at 2014.05.08 19:26:00
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